Jun 09, 2008, 11:54 AM // 11:54 | #1 |
Pre-Searing Cadet
Join Date: Jun 2008
Profession: W/N
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How do i know when a weapon is perfect?
how does one tell if a weapon is perfect or not? ppl sell those things for 50K+ and then i sell ones that look the same and basically has the same reqs are the "perfect" weapons but i only get like 2 - 3k for them?
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Jun 09, 2008, 11:56 AM // 11:56 | #2 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Perfect Weapons:
Max Damage/Defense Requirement at 8 or 9 ...max mods? Also, there's a difference between max mod inscribable and max mod non-inscribable, but that's pretty straightforward (I believe). |
Jun 09, 2008, 12:01 PM // 12:01 | #3 |
Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Well it's really a matter of opinion imho.
But a lot of people consider perfect being a gold R:9 melee weapon with a max damage, 20/20 sundering prefix, a 15^50 damage modifier, and a +30 suffix. But I would say that technically a perfect weapon has max damage and max mods. But you are not ognna get a premium price for undesired inherent mods. Here a list of weapons and mods and what max is for them. Weapons List of Weapons Upgrade components List of weapon upgrades |
Jun 09, 2008, 12:13 PM // 12:13 | #4 |
Pre-Searing Cadet
Join Date: Jun 2008
Profession: W/N
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"20/20 sundering prefix, a 15^50 damage modifier"
what does this mean? |
Jun 09, 2008, 12:16 PM // 12:16 | #5 | |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Quote:
15^50 is merely +15% damage of the base weapon damage while your health is above 50%. |
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Jun 09, 2008, 12:26 PM // 12:26 | #6 |
Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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Anet has stated that a "Perfect" item is max damage or max engery with a requirement of 9 or less. Mods, such as saundering or the 15^50, have nothing to do with it because those can be applied or removed from the item.
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Jun 09, 2008, 12:37 PM // 12:37 | #7 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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There are 3 types of mods a weapon can have (2 if it is not inscribable). The name of the mods changes based on what type of weapon it is. For instance, consider a Sword and a Scythe.
Sundering Longsword of Fortitude Sundering Gazing Scythe of Fortitude The sword has a Sundering Sword Hilt, and a Sword Pommel of Fortitude. The scythe has a Sundering Scythe Snathe and a Scythe Grip of Fortitude. The name of the weapon will always tell you 2 of the 3 mods possible. The prefix mod is the Sundering for both those I listed above. Fortitude is the suffix mod for both I listed above. The 3rd mod, which can't be seen from the name is the inscription slot. Weapons that drop in Prophecies and Factions will not have an inscription, but they will have a mod where an inscription would be. However, if it is not an inscription, that mod cannot be changed. This is the 'damage modifier' mod. Most people look for a 15^50 (+15% damage while health is above 50%). There are others though (15^stance, 15^enchanted, etc.). Most people consider 'Perfect' to be Sundering, Fortitude, and 15^50 (inscription's name is Strength and Honor). However, there are a lot of other people who will consider ANY mod to be perfect, as long as its stats are max. So even though this pair of weapons won't be Sundering/Fortitude, they can still be considered 'Perfect'. Furious Longsword of Defense 15-22 Slashing Damage Double adrenaline on hit (10% chance) +15% while in a stance +5 armor Vampiric Gazing Scythe of Enchanting 9-41 Slashing Damage Steal 5 health per hit (-1 health regen) +15% damage while enchanted Enchantments last 20% longer Now, the only thing I didn't cover is the requirement of the weapon. I use a few weapons with a requirement of 10 or 11, but most people want the lowest requirement possible. Since req 7 is EXTREMELY rare, and even req 8 is extremely rare, most people look for req 9. Typically you pay extra to someone selling a req 8 weapon with 'perfect' stats. Since req 7 and req 8 are so rare, you should consider a req 9 'Perfect'. Note that this is also the req. for all PvP weapons. Last edited by MagmaRed; Jun 09, 2008 at 12:39 PM // 12:39.. |
Jun 09, 2008, 12:51 PM // 12:51 | #8 |
Frost Gate Guardian
Join Date: May 2008
Profession: R/
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A matter of opinion
There are several camps to which ppl beong in this debate:
1. Any item with max damage, and either max inherent or inscribable. 2. The above with a requirement of 9, 8, or 7. 3. Any item with max damage, max prefix (where applicable), max suffix (where applicable) and inscription/inherent. 4. The above with requirement 9, 8, or 7. 5. Any item with max damage and max desirable upgrades/insciption/inherent. 6. The above with requirement 9, 8, or 7. Camp #2 says all PvP items are perfect. I'm personally in camp #3, where a perfect bow can be a poisonous ascalon bow of shelter (+7), with 15-28 dmg, a +5E inherent, and r13. Camp #4 says all greens are perfect (exept Shing Jea/Istan). Camp #5/#6 usually wants 20/20, 15^50, +30hp for their martial weapons (or caster, as in crippling, +5E, 20% Enchanting), and 20/20 for wands/foci, and -5/20 +30hp on shields. Last edited by TheDragonmaster; Jun 09, 2008 at 12:54 PM // 12:54.. |
Jun 09, 2008, 01:09 PM // 13:09 | #9 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Keep in mind as well that color controls the price a great deal.
The exact same skin and mods and req on a weapon that is blue vs purple vs green vs gold will change the price by a significant margine. If your buying for practical use then go for a blue/purple or even green weapon and customize it. If your after resale then only golds have any real value. NOTE: Perfect can also refer to perfect for a particular build, ie farming builds vs spike builds vs DPS builds vs caster buids... |
Jun 09, 2008, 01:13 PM // 13:13 | #10 |
Metal Machine
Join Date: Aug 2006
Guild: Scions of Carver [SCAR]
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if it looks like this:
it's considered "perfect" by the general public. Now the req on my sword is 8 but one with req 9 would also be "perfect". It's mostly the parts with gold text that matters |
Jun 09, 2008, 01:23 PM // 13:23 | #11 | |||
Lion's Arch Merchant
Join Date: Jul 2006
Guild: KaoS League
Profession: E/
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Quote:
Sundering Chaos Axe of Fortitude. This axe has a Sundering "prefix" which can be a max of 20. The of Fortitude is the suffix. It's max can be 30. Now when I think of perfect I think max. If it is a of Fortitude mod of +25 or +29 it's not max or "perfect" Quote:
Only Nightfall, GW:en and elite mission end chest drops in Prophecies/Factions are fully moddable. Perfect at least means all mods are max with max damage. I would agree that any fully inscribable moddable weapon that is max damage can be made perfect by adding max mods to them. But if you get a weapon from Prophecies or Factions with a uchangeable inherent mod of 14^50%, then that is imperfect. Quote:
BosluisTepel if you look at that example. The Damage +15%(while Health is above 50%) or 15^50. If that was 14^50 it would be imperfect. A lot of people consider that weapon perfect because it is 15^50 and it has the specific max sundering mod and max of fortitude mod. Personally I think a weapon is perfect if it has all max mods with max damage. If it is high requirement or a undesirable inherent mod, say +20%(while Health is below 50%)(although that modifier is max) then you're not gonna get any money for it. Last edited by EmptySkull; Jun 09, 2008 at 01:51 PM // 13:51.. |
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Jun 09, 2008, 08:10 PM // 20:10 | #12 |
Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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Most folks consider Perfect to be Sundering 20/20, 15^50, Fortitude +30...
"WTS Perfect Feathered Longbow" /laugh |
Jun 09, 2008, 08:40 PM // 20:40 | #13 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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Very few things are worth money these days, even "perfect" items. Most people trying to sell "perfect" items for ~50k are trying to rip people off, and will never be able to get rid of their junk for that much in a million years. Inscriptions have ruined the weapons market, period.
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Jun 10, 2008, 02:58 PM // 14:58 | #14 | |
~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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Quote:
It is, as have already been said, a question of perspective, but most can agree that the longsword posted above would be a good bid for the title. Because perfect is such a subjective term, we have disallowed it all together in the titles of threads posted in the Ventari's section of the forum. The difference in price you mention, is probably a reflection of the "skin value" (appearance). Some items are thought of as looking better than others or are more rare to come by. An item with one appearance can be next to worthless while another with a different appearance but exactly the same stats can sell for big sums. |
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Jun 15, 2008, 06:40 PM // 18:40 | #15 | |
Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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Quote:
As for the long sword, yes that is a very good weapon and does qualify under my guidelines as a perfect weapon. Simular to what you will find on my heros (my primary toon is a ranger). In the end, I think the OPs question does not have a truely correct answer. It is more along the lines of "What is perfect for my charecter and play style?" |
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Jun 15, 2008, 07:25 PM // 19:25 | #16 |
Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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I believe that ANet's definition is correct, max damage, max mod, but it's been corrupted by people who think that Sundering-Fortitude mods are the best thing since IPods. This, of course, confuses everyone who thinks that while Sundering-Fortitude mods have their place, they want some other modification for their toons weapon.
Personally, I don't have a single Sundering weapon. I think that they are overrated. Your mileage may vary. |
Jun 15, 2008, 07:42 PM // 19:42 | #17 | |
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
On topic, to me "perfect" is gold, max damage/energy/armor, requirement of 9 or less, with all max useful (not necessarily desirable at all times) mods on uninscribables or the ability to make it desirable on an inscriptable. |
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